I have started from scratch again this time staying with in and sticking to the original idea, however the "flying mushroom" was of great value in the learning process. Personally I blame Maya for straying from the original idea; it's a piece of software that fires the imagination.
Start of basic mushroom buildings
Creating the arched door entrance
Working out number of stairs required and style of stair
Trying out placement of building and possible area for water
Working on main building
At the moment I am having difficulty creating a seamless stone texture.
Success
After much frustration and testing of various stone textures that just did not give the effect wanted, I set about creating a texture that would. The whole point of the floating island is creating something that should not be, but is, that leaves you thinking " that should not be floating around like that, but some how it just seems right" in the same manner Roger Deans islands give that sense of 'impossible' but some how 'plausible'. The stone textures up until now - apart from not being seamless - had me thinking of meteors and space debris; very plausible and natural, so I decided to create a block work texture. This hopefully would tick all the boxes, a material used that should not be, to create a shape it could not be, in a place it would not be, yet looks that plausible, it must be.
The Texture
After much frustration and testing of various stone textures that just did not give the effect wanted, I set about creating a texture that would. The whole point of the floating island is creating something that should not be, but is, that leaves you thinking " that should not be floating around like that, but some how it just seems right" in the same manner Roger Deans islands give that sense of 'impossible' but some how 'plausible'. The stone textures up until now - apart from not being seamless - had me thinking of meteors and space debris; very plausible and natural, so I decided to create a block work texture. This hopefully would tick all the boxes, a material used that should not be, to create a shape it could not be, in a place it would not be, yet looks that plausible, it must be.
The Texture
Made Seamless
The Island
Creating the rock pool
The Spiral staircase in the main building
Mapping the Telescope
First Test Render
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